v1.3 (Native, Unity)Updated 2017-08-30
1.3.0 (30 August 2017)
If updating from 1.2.0:
* New! Android Java: new AudioEngine constructor parameter for tuning the decoder queue size
* New! New renderer. Improved sound quality and upto 3-4x improvement in performance
* New! Unity integration (preview)
* Fixed: Rare issue where opening two audio files in succession might result in no audio
* Fixed: Certain sample rates fail on Windows (regression from 1.2.0)
If updating from 0.9.x:
A new API:
* New! Binaries are renamed to Audio360.*
* New! New binaural renderer. Improved sound quality and upto 3-4x improvement in performance
* New! Rewritten Unity integration (preview)
* New! SpatDecoderFile resamples audio assets to match the mixer/device rate
* New! Optionally decode audio in the audio mixer callback when using SpatDecoderFile (default behaviour is to use the decode thread)
* New! Windows Store/UWP support (for Windows Mixed Reality)
* New! SpatDecoderFile can open custom streams by extending IOStream
* New! New AudioFormatDecoder class for decoding .wav/.tbe files and opus packets to PCM
* New! Open files through an AssetDescriptor
* New! Event callback for SpatDecoderFile, SpatDecoderQueue, AudioEngine
* New! Support for 24 bit wav file playback
* New! Support for second order ambiX
* New! Specify custom audio device (default behavior is to choose the default device)
* New! Enumerate all available audio devices
* New! Example FFmpeg project for decoding FB360 .mkv files with Opus spatial audio
* New! Integration for ExoPlayer 2.x
* New! Optionally increase or decrease audio engine latency (useful for bluetooth on Android)
* New! Experimental support for audio objects
* New! Schedule transport and volume events when using SpatDecoderFile and SpatDecoderQueue
* New! Methods to play with fade in and stop/pause with fade out
* New! Method for returning DSP time from AudioEngine
* New! SpatDecoderFile now crossfades when seeking or synchronizing
* New! interface for measuring loudness of the main of the mix
* New! Added Android builds for armv8-64, x86, x86_64
* Improved: CoreAudio/WASAPI support
Facebook 360 Audio Terms
These Facebook 360 Audio Terms (“Terms”) govern your use of the Facebook 360 Audio Engine software (including any updates, upgrades and/or new versions thereof that are made available to you) (collectively, the “Software”). By clicking “Download” and accessing or using the Software, you agree to the Terms.
Last updated on 11 August 2017
- 1. Subject to these Terms, Facebook hereby grants to you a worldwide, non-exclusive, no-charge, non-transferable, non-sublicenseable, royalty-free copyright license to (a) use and reproduce the Software in object code format for inclusion in your applications, content, games, and demos (collectively referred to as “Developer Content”), and (b) distribute the Software solely as incorporated in your Developer Content.
- 2. You agree:
- a) Not to copy or use the Software for any purpose except as expressley permitted by these Terms;
- b) Not to modify, disassemble, decompile or otherwise reverse engineer the Software;
- c) To ensure that your employees, agents and other parties under your control who will use the Software do so in accordance with these Terms and are accordingly notified of the same;
- d) Not to permit or facilitate the use of the Software in any manner which would constitute a breach of these Terms; and
- e) Not to place or distribute the Software (except as incorporated in your Developer Content) on any website, File Transfer Protocol server or similar location without the express prior written consent of Facebook.
- 3. You will use reasonable efforts to include in the Developer Content any logo, audio badge and/or other branding for the Software that Facebook may reasonably request, and Facebook hereby grants you a limited, non-exclusive, non-transferable, non-sublicenseable license to use such branding assets solely in the manner Facebook requests.
- 4. Facebook may make changes to these Terms at any time by notifying you in writing (including email) describing the changes made. Any such changes will become effective, and will be deemed accepted by you, thirty (30) days following your receipt of notice (except any changes Facebook notifies you are required by law, which will become effective immediately) (the “Notice Period”). If you do not agree to any or all changes to these Terms, you must cease use of the Software during the Notice Period as to any prospective Developer Content, which will be your sole and exclusive remedy. Any then-existing Developer Content will continue to be governed by the then-prior version of these Terms. You agree that your continued use of the Software after the Notice Period constitutes your agreement to the applicable changes to these Terms.
- 5. Facebook reserves the right to terminate these Terms and all your rights hereunder in the event: (a) you materially breach these Terms and fail to cure such breach within ten (10) business days after notice of breach from Facebook; (b) a claim is threatened or made by a third party that the Developer Content infringes its intellectual property or proprietary rights; (c) the Developer Content violates or infringes applicable law; or (d) Facebook believes in good faith that your use of the Software poses a risk to, or could adversely impact, Facebook’s or its affiliates’ products or business. Termination pursuant to this Section 5 shall be effective: (i) immediately upon notice from Facebook for termination under the foregoing subsections (b) or (c), and (ii) within thirty (30) days’ after notice from Facebook for termination under subsection (d). Termination under subsection (d) shall be effective as to any prospective Developer Content but not as to any then-existing Developer Content, provided, however, that you shall use commercially reasonable efforts to create and distribute new versions of the Developer Content during such thirty (30) day notice period which does not utilize the Software (“New Versions”) and encourage end users to replace the Developer Content with the New Versions.
- 6. You may not assign any rights or obligations under these Terms without the advance written consent of Facebook, which may be withheld in its sole discretion; provided, however, that you may, without such consent, assign these Terms in connection with the transfer or sale of all or substantially all of your business or assets related to these Terms, or in the event of a merger, consolidation, change in control or other similar transaction (a “Change of Control”). In the event of a Change of Control: (a) you will give written notice to Facebook within thirty (30) days after the Change of Control; and (b) Facebook may immediately terminate rights or obligations under these Terms any time between the Change of Control and thirty (30) days after it receives that written notice. Facebook may assign its rights or obligations under these Terms in its sole discretion.
- 7. Your remedies under these Terms shall be limited to the right to collect money damages, if any, and you hereby waive your right to injunctive or other equitable relief.
- 8. Your use of third-party materials included in the Software may be subject to other terms and conditions typically found in separate third-party license agreements or “READ ME” files included with such third-party materials. To the extent such other terms and conditions conflict with these Terms, the former will control with respect to the applicable third-party materials.
- 9. Facebook may include in the Software additional content (e.g., samples) for demonstration, references or other specific purposes. Such content will be clearly marked in the Software and is subject to any included terms and conditions.
- 10. If you are accepting these terms on behalf of a third party, you represent and warrant that you have the authority as agent to such party to use such feature on their behalf and bind such party to these terms.
- 11. You are solely responsible for ensuring that your use of the Software complies with the Facebook Platform Policy located at https://developers.facebook.com/policy/.
- 12. The Software is part of “Facebook” under Facebook’s Statement of Rights and Responsibilities (https://www.facebook.com/legal/terms, the “SRR”), and your use of the Software is deemed part of your use of, and actions on, “Facebook.” In the event of any express conflict between these Terms and the SRR, these Terms will govern solely with respect to your use of the Software and solely to the extent of the conflict. Facebook reserves the right to monitor or audit your compliance with these Terms and to update these Terms from time to time as described above.