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Rendering SDK

1.7.3Updated 2019-08-08

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1.7.3 (08 August 2019)
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~~ Breaking Changes in Unity ~~
1. The script TBE.AudioEngineSettings has been removed. Remove any `[TBE.AudioEngineSettings]` prefabs or GameObjects. Any script instances of `TBE.AudioEngineSettings` will no longer be found
2. The setup script has been changed. Select "Edit -> FB Audio -> Setup" from the menu bar. Click on the "Setup" button in the resulting window to create a new setup object that will ensure that the engine is initialized correctly
3. The iOS library is now a .framework and not a static library. You might need to manually delete the older static library (.a) from your project
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* Added arm64 support for Unity
* Fixed: background threads might unnecessarily spin on Android
* New! Unreal Engine plugin upgraded to 4.22.3
* New! Android support in Unreal Engine
* New! Source code for the ExoPlayer integration

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