Rendering SDK

1.7.3Updated 2019-08-08


  • Release Notes
  • Legal

1.7.3 (08 August 2019)

~~ Breaking Changes in Unity ~~
1. The script TBE.AudioEngineSettings has been removed. Remove any `[TBE.AudioEngineSettings]` prefabs or GameObjects. Any script instances of `TBE.AudioEngineSettings` will no longer be found
2. The setup script has been changed. Select "Edit -> FB Audio -> Setup" from the menu bar. Click on the "Setup" button in the resulting window to create a new setup object that will ensure that the engine is initialized correctly
3. The iOS library is now a .framework and not a static library. You might need to manually delete the older static library (.a) from your project

* Added arm64 support for Unity
* Fixed: background threads might unnecessarily spin on Android
* New! Unreal Engine plugin upgraded to 4.22.3
* New! Android support in Unreal Engine
* New! Source code for the ExoPlayer integration

Stay Connected

Join our Facebook 360 Community Group to be a part of the daily 360 Video and VR conversation.

Join Our Facebook Group

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off Facebook through cookies. Learn more, including about available controls: Cookies Policy